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Mists of Pandaria has a number of class. One of which is the Hunter. Here is the guide of the different hunter weapons in Mop.
In MoP hunters won’t be able to use melee weapons .Did you notice anything about the beta patches above? wow Pandaria gold, The paladin and hunter trees aren’t there. Hunter Weapons in Mists of Pandaria The talents for those classes went live along with the game itself in patch 1.1.
Perhaps due to the lack of testing, the strangest talents ever were part of the survival tree for hunters. Survival talents, including “Melee Specialization,” provided buffs to melee damage/abilities. The other focus was traps, which couldn’t be launched like they can today and couldn’t even be placed while in combat. Not a single point in survival boosted ranged DPS. The 31-pointer was a weak melee bleed ability called Lacerate — generally considered the worst talent in the history of WoW.
Someone at Blizzard had planned a melee spec for hunters, focused on close combat and traps. In retrospect, this is kind of a cool idea — what if mages, locks, and hunters all had a melee tree? What if rogues had a ranged tree?
The paladin trees were no prize either. Hunter Weapons in Mists of Pandaria The 31-point talent for Holy was a damage ability (Holy Shock — without its present healing option) and the 21-point was an aura that increased holy spell damage. cheap wow gold us, Yes, I’m still talking about the holy tree. Protection got situational crowd control in the form of Repentance. Somehow, Blessing of Kings had the honor to be the 31-pointer for ret.
While we’re on the topic of bad 31′s, Primal Instincts also deserves a shoutout here. The defining talent of the feral tree, Primal Instincts reduced shapeshifting costs by 25%. Yuck.
Despite the fact that so many trees arrived late in beta (or not at all), Blizzard waited until halfway through vanilla to make major adjustments to them. Those adjustments not only came late but at a snail’s pace compared to today. Believe it or not, this was an intentional policy.
Rather than making changes to all of the talent trees in each patch, vanilla devs decided to do a major overhaul to the talents for one class per patch. The patches became known according to which class was going to be fixed. The first of these, patch 1.7, was the “hunter patch,” likely in no small part because of the survival tree. Lacerate was murdered with fire, wrapped with silver chains, buried in concrete, and replaced by Wyvern Sting. The hunter patch was followed by the druid patch (1.8), the paladin patch (1.9), the priest patch (1.11), and finally the rogue patch (1.12).
The hunter class sees some big changes in Mists of Pandaria, including a talent system overhaul, Wow Wow Gold, As a result of this plan, some classes went a long time without badly needed talent overhauls. The rogue patch, for instance, Hunter Weapons in Mists of Pandaria came 22 months after release. The delay led to a lot of frustration and eventually a lot of drama. The proponents of each class fought over whose talent trees needed the fastest fixes. When Blizzard disagreed, the forums erupted.