In the World of Warcraft, fortunes are made on patches and new expansions. Each new expansion and patch brings the opportunity for you to get gold-capped. Will you be the next in Mists of Pandaria?
Now is the time to prepare! This series is about preparing for the next great gold rush in WoW: Mists of Pandaria!
So we've talked about building up a stable of Alts to use in our gold-making enterprise and what sorts of professions (part 1, part 2) we might want to use on those Alts to maximize our gold production.
This week, we look at what to stockpile and how much starting capital to keep on hand for the early expansion push.
Stockpiling and Inflation
The purpose of stockpiling is really to fight inflation. Inflation works like this: over time, products and materials become more expensive. This process is accelerated as more money enters the Warcraft economy from non-player sources such as Bind-on-Equip loot drops, daily quests, vendor buy-backs and plain old questing rewards.
In other words, a stack of Elementium Ore might cost 50 gold. In Mists of Pandaria, that same stack of Elementium Ore might cost 70 gold. Or put another way, it takes 50 gold to buy a stack now, but 70 gold after Mists launches. Your gold is now worth “less” relative to the amount of Ore you can purchase.
Stockpiling is a way to hedge our bets against inflation. If we convert 50 gold into a stack of Elementium Ore now, we can hold that ore and sell it for 70 gold later. If Elementium Ore rises in price, as in our example, we've increased the “value” of our gold.
Of course, some items won't actually increase in value, but rather decrease. Consumables for Cataclysm Content (current flasks/potions) are likely to decrease in value, especially at the start of Mists.
While some items will return to a profitable state, it will be at a much lower demand, meaning you'll sell some, but not as much as you do now.
So what should we stockpile? Well, what's going to be more profitable in Mists than it currently is? Here are some thoughts:
Wrath and Burning Crusade era enchanting mats and raw materials (ore, herbs, leather) are also safe bets initially, tho prices may drop a bit as the monk-leveling crowd moves through those zones.
With the addition of Pet Battles, and nearly all pets becoming tradeable, pets will see a surge in value. This is perhaps the safest of all the investments, especially if you can secure some of the rarer pets, because people will want to use them for their pet battle teams. Watching for deals on these now and reselling post-launch should net you a nice profit.
Of course, you don't want to spend all of your liquid gold on stockpiles. Materials for leveling your professions in the first few weeks will be expensive. If you have enough gold to be able to afford the early leveling process, you'll have a head start on selling the new enchants, gems, glyphs, etc.
Without enough capital, you'll be caught on the outside looking in, watching as others make sales at obscene prices to the launch-rush crowd.
It wouldn't be surprising to me if it cost 40,000 – 50,000 gold to level a profession like Jewelcrafting at launch. Any profession that relies on farmed materials (Jewelcrafting [Ore], Alchemy/Inscription [Herbs], Leatherworking [Leather]) will have higher starting costs than say Enchanting or Tailoring as gear drops and cloth can be farmed by everyone in dungeons and while questing. You'll be better off saving enough gold to level one profession to max than multiple professions to the halfway point.
This could be the largest gold-sink we've seen to date in Warcraft, as players will be able to convert some of their fortunes into gear and other power upgrades, but instead of giving that money to another player, it will leave the economy completely. As money leaves the economy, our gold will actually become worth more. Watch in the coming weeks for more information from the Beta about this feature.