Wednesday, August 5, 2009 | WoW News | By Adam

5avg.rating 55 votes.

I was a bit surpriced to see that the long awaited 3.2 world of warcraft update finally went live.

Blizzard never stops bringing high quality content and update 3.2 is packed with cool additions and new fresh changes.

Here’s an overview of what’s included, read the complete list at Blizzards site.


Isle of Conquest

A new cool rocky battleground off the coast off northrend where epic struggles will take place for conquering the islands rich resource sites. Devastating siege weapons, airships and strategic locations will determine the winner of this huge PVP zone.

General

The building of the Crusader’s coliseum is finally complete and will feature new cool dungeons and raids for 5, 10 and 25 player parties.

Trial of the Champion
5-player (normal and Heroic mode) dungeon.
Daily quest added to the Heroic daily dungeon quest giver.

Trial of the Crusader
10 and 25-player (normal mode) raid dungeon

Trial of the Grand Crusader
10 and 25-player (Heroic mode) raid dungeon.

Crusaders’ Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.

The Argent Tournament Expands

All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.

All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.

Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn’t you kill him?

New Dungeon Loot Feature

Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.

New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.

Arenas

Beginning with season 7, players will no longer have access to the newest season’s weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season’s items will remain available to players in all brackets (standard rating restrictions still apply).

Dalaran Sewers

The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.


Battlegrounds

Battleground experience has arrived!

Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).

Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.

Disabling experience gains will prevent a player from gaining experience through any means available in the game.

Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.

Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.

Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.

Arathi Basin

The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds. ‘

The game now ends when one team reaches 1600 victory points, down from 2000.

Eye of the Storm

The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds

The game now ends when one team reaches 1600 victory points, down from 2000.

Strand of the Ancients

The faction starting on attack/defense will now be randomized at the start of each match.

Warsong Gulch

There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.

Wintergrasp

Against the Odds: This achievement has been removed and converted to a Feat of Strength.

To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.

Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.

Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.

The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.

Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.

Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.

The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.

Dungeons and Raids

In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.

Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.

The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul’Gurub instance ID will add 3 days to the instance lock time).

An ID can be extended more than once.

An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.

Emblem System Changes

Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.

Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.

The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.

New achievements have been added to collect various amounts of any combination of emblems.

25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders’ Coliseum

Races: General

Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.

Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General


Item Buy Back Feature Revised

The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.

Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).

Mounts

The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.

Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.

Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.

Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.

Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).

In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.

Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground

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